first commit

This commit is contained in:
2018-09-03 02:32:25 -07:00
parent e0007fba5a
commit a25ecc6d58
11 changed files with 278 additions and 0 deletions

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@@ -0,0 +1,35 @@
//
// AddItemViewController.swift
// InventoryApp
//
// Created by h_mal on 30/08/2018.
// Copyright © 2018 h_mal. All rights reserved.
//
import UIKit
class AddItemViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}

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@@ -1,5 +1,15 @@
{ {
"images" : [ "images" : [
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{ {
"idiom" : "iphone", "idiom" : "iphone",
"size" : "29x29", "size" : "29x29",
@@ -30,6 +40,16 @@
"size" : "60x60", "size" : "60x60",
"scale" : "3x" "scale" : "3x"
}, },
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "2x"
},
{ {
"idiom" : "ipad", "idiom" : "ipad",
"size" : "29x29", "size" : "29x29",
@@ -59,6 +79,11 @@
"idiom" : "ipad", "idiom" : "ipad",
"size" : "76x76", "size" : "76x76",
"scale" : "2x" "scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "83.5x83.5",
"scale" : "2x"
} }
], ],
"info" : { "info" : {

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//
// Database.swift
// InventoryApp
//
// Created by h_mal on 29/08/2018.
// Copyright © 2018 h_mal. All rights reserved.
//
import Foundation

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//
// Use this file to import your target's public headers that you would like to expose to Swift.
//

9
InventoryApp/Item.swift Normal file
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//
// Item.swift
// InventoryApp
//
// Created by h_mal on 03/09/2018.
// Copyright © 2018 h_mal. All rights reserved.
//
import Foundation

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//
// MenuTableViewCell.swift
// InventoryApp
//
// Created by h_mal on 29/08/2018.
// Copyright © 2018 h_mal. All rights reserved.
//
import UIKit
class MenuTableViewCell: UITableViewCell {
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}

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//
// PopupViewController.swift
// InventoryApp
//
// Created by h_mal on 29/08/2018.
// Copyright © 2018 h_mal. All rights reserved.
//
import Foundation

9
InventoryApp/SQlite.m Normal file
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//
// SQlite.m
// InventoryApp
//
// Created by h_mal on 25/08/2018.
// Copyright © 2018 h_mal. All rights reserved.
//
#import <Foundation/Foundation.h>

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@@ -0,0 +1,24 @@
//
// TableViewCell.swift
// InventoryApp
//
// Created by h_mal on 25/08/2018.
// Copyright © 2018 h_mal. All rights reserved.
//
import UIKit
class TableViewCell: UITableViewCell {
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}

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@@ -0,0 +1,95 @@
//
// TableViewController.swift
// InventoryApp
//
// Created by h_mal on 25/08/2018.
// Copyright © 2018 h_mal. All rights reserved.
//
import UIKit
class TableViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 0
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return 0
}
/*
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath)
// Configure the cell...
return cell
}
*/
/*
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
// Delete the row from the data source
tableView.deleteRows(at: [indexPath], with: .fade)
} else if editingStyle == .insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}

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//
// tableCellViewController.swift
// InventoryApp
//
// Created by h_mal on 25/08/2018.
// Copyright © 2018 h_mal. All rights reserved.
//
import UIKit
class tableCellViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}